types: { char: FieldBuilder<uint8, {}>; float32: FieldBuilder<float32, {}>; Float32: FieldBuilder<float32, {}>; float64: FieldBuilder<float64, {}>; Float64: FieldBuilder<float64, {}>; int16: FieldBuilder<int16, {}>; Int16: FieldBuilder<int16, {}>; int32: FieldBuilder<int32, {}>; Int32: FieldBuilder<int32, {}>; int64: FieldBuilder<int64, {}>; Int64: FieldBuilder<int64, {}>; int8: FieldBuilder<int8, {}>; Int8: FieldBuilder<int8, {}>; uint16: FieldBuilder<uint16, {}>; Uint16: FieldBuilder<uint16, {}>; uint32: FieldBuilder<uint32, {}>; Uint32: FieldBuilder<uint32, {}>; uint64: FieldBuilder<uint64, {}>; Uint64: FieldBuilder<uint64, {}>; uint8: FieldBuilder<uint8, {}>; Uint8: FieldBuilder<uint8, {}>;} = ...
Shortcuts for primitive types that allow easily making arrays