Variable typesConst

types: {
    char: FieldBuilder<uint8, {}>;
    float32: FieldBuilder<float32, {}>;
    Float32: FieldBuilder<float32, {}>;
    float64: FieldBuilder<float64, {}>;
    Float64: FieldBuilder<float64, {}>;
    int16: FieldBuilder<int16, {}>;
    Int16: FieldBuilder<int16, {}>;
    int32: FieldBuilder<int32, {}>;
    Int32: FieldBuilder<int32, {}>;
    int64: FieldBuilder<int64, {}>;
    Int64: FieldBuilder<int64, {}>;
    int8: FieldBuilder<int8, {}>;
    Int8: FieldBuilder<int8, {}>;
    uint16: FieldBuilder<uint16, {}>;
    Uint16: FieldBuilder<uint16, {}>;
    uint32: FieldBuilder<uint32, {}>;
    Uint32: FieldBuilder<uint32, {}>;
    uint64: FieldBuilder<uint64, {}>;
    Uint64: FieldBuilder<uint64, {}>;
    uint8: FieldBuilder<uint8, {}>;
    Uint8: FieldBuilder<uint8, {}>;
} = ...

Shortcuts for primitive types that allow easily making arrays

Type declaration